Spell Reference All Spells

Ice Storm

4th-level · Evocation

Source 5e 2014 Rules

Casting Time
Action
Range
300 feet
Duration
Instantaneous
Components
V, S, M
Material Component

A pinch of dust and a few drops of water.

Source Information
Combat Reference
Damage
2d8 Bludgeoning
Saving Throw
Dexterity
Target
1 point
Description

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Slot Level Progression
Base
4th
2d8
Bludgeoning
1 target
Slot
5th
3d8
Bludgeoning
1 target
Slot
6th
4d8
Bludgeoning
1 target
Slot
7th
5d8
Bludgeoning
1 target
Slot
8th
6d8
Bludgeoning
1 target
Slot
9th
7d8
Bludgeoning
1 target

About Ice Storm

Ice Storm is a Level 4 level spell from the school of Evocation.

This spell has a casting time of action , and a range of 300.0 ft (91.4 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

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