Spell Reference All Spells

Harm

6th-level · Necromancy
Classes Cleric

Source 5e 2014 Rules

Casting Time
Action
Range
60 feet
Duration
Instantaneous
Components
V, S
Source Information
Combat Reference
Damage
14d6 Necrotic
Saving Throw
Constitution
Target
1 creature
Description

You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.

About Harm

Harm is a Level 6 level spell from the school of Necromancy.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Necromancy

Learn more

Necromancy spells manipulate life force, death, and the undead.

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