Spell Reference All Spells

Freezing Sphere

6th-level · Evocation
Classes Wizard

Source 5e 2014 Rules

Casting Time
Action
Range
300 feet
Duration
Instantaneous
Components
V, S, M
Material Component

A small crystal sphere.

Source Information
Combat Reference
Damage
10d6 Cold
Saving Throw
Constitution
Target
1 point
Area
60-ft. sphere
Description

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a constitution saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage. If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free. You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn't already shattered, it explodes.

At Higher Levels

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.

Slot Level Progression
Base
6th
10d6
Cold
1 target
Slot
7th
11d6
Cold
1 target
Slot
8th
12d6
Cold
1 target
Slot
9th
13d6
Cold
1 target

About Freezing Sphere

Freezing Sphere is a Level 6 level spell from the school of Evocation.

This spell has a casting time of action , and a range of 300.0 ft (91.4 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

Related Spells

Other similar spells you might be interested in