Spell Reference All Spells

Feeblemind

8th-level · Enchantment

Source 5e 2014 Rules

Casting Time
Action
Range
150 feet
Duration
Instantaneous
Components
V, S, M
Material Component

A handful of clay, crystal, glass, or mineral spheres.

Source Information
Combat Reference
Damage
4d6 Psychic
Saving Throw
Intelligence
Target
1 creature
Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by greater restoration, heal, or wish.

About Feeblemind

Feeblemind is a Level 8 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 150.0 ft (45.7 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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