Spell Reference All Spells

Command

1st-level · Enchantment

Source 5e 2014 Rules

Casting Time
Action
Range
60 feet
Duration
1 Round
Components
V
Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

You speak a one-word command to a creature you can see within range. The target must succeed on a wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target falls prone and then ends its turn.

Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Slot Level Progression
Base
1st
1 target
Slot
2nd
2 targets
Slot
3rd
3 targets
Slot
4th
4 targets
Slot
5th
5 targets
Slot
6th
6 targets
Slot
7th
7 targets
Slot
8th
8 targets
Slot
9th
9 targets

About Command

Command is a Level 1 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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