Spell Reference All Spells

Clairvoyance

3rd-level · Divination Concentration

Source 5e 2014 Rules

Casting Time
10 Minutes
Range
1 mile
Duration
10 Minutes
Components
V, S, M
Material Component

A focus worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing.

100.00 gp
Source Information
Combat Reference
Target
1 creature
Description

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with. When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing. A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.

About Clairvoyance

Clairvoyance is a Level 3 level spell from the school of Divination.

This spell has a casting time of 10minutes , and a range of 1 mile . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Divination

Learn more

Divination spells reveal hidden information, predict the future, or detect truths.

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