Spell Reference All Spells

Animal Friendship

1st-level · Enchantment

Source 5e 2014 Rules

Casting Time
Action
Range
30 feet
Duration
24 Hours
Components
V, S, M
Material Component

A morsel of food.

Source Information
Combat Reference
Saving Throw
Intelligence
Target
1 creature
Description

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

Slot Level Progression
Base
1st
1 target
Slot
2nd
2 targets
Slot
3rd
3 targets
Slot
4th
4 targets
Slot
5th
5 targets
Slot
6th
6 targets
Slot
7th
7 targets
Slot
8th
8 targets
Slot
9th
9 targets

About Animal Friendship

Animal Friendship is a Level 1 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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