Spell Reference All Spells

Spike Growth

2nd-level · Transmutation Concentration

Source 5e 2024 Rules

Casting Time
Action
Range
150 feet
Duration
10 Minutes
Components
V, S, M
Material Component

seven thorns

Source Information
Combat Reference
Damage
2d4 Piercing
Target
1 creature
Area
20-ft. sphere
Description

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

About Spike Growth

Spike Growth is a Level 2 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of 150.0 ft (45.7 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

Related Spells

Other similar spells you might be interested in