Spell Reference All Spells

Shatter

2nd-level · Evocation

Source 5e 2024 Rules

Casting Time
Action
Range
60 feet
Duration
Instantaneous
Components
V, S, M
Material Component

a chip of mica

Source Information
Combat Reference
Damage
3d8 Thunder
Saving Throw
Constitution
Target
1 creature
Area
10-ft. sphere
Description

A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

At Higher Levels

The damage increases by 1d8 for each spell slot level above 2.

Slot Level Progression
Base
2nd
3d8
Thunder
1 target
Slot
3rd
4d8
Thunder
1 target
Slot
4th
5d8
Thunder
1 target
Slot
5th
6d8
Thunder
1 target
Slot
6th
7d8
Thunder
1 target
Slot
7th
8d8
Thunder
1 target
Slot
8th
9d8
Thunder
1 target
Slot
9th
10d8
Thunder
1 target

About Shatter

Shatter is a Level 2 level spell from the school of Evocation.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: The damage increases by 1d8 for each spell slot level above 2.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

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