Spell Reference All Spells

Mind Spike

2nd-level · Divination Concentration

Source 5e 2024 Rules

Casting Time
Action
Range
120 feet
Duration
1 Hour
Components
S
Source Information
Combat Reference
Damage
3d8 Psychic
Saving Throw
Wisdom
Target
1 creature
Description

You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it has the Invisible condition, it gains no benefit from that condition against you.

At Higher Levels

The damage increases by 1d8 for each spell slot level above 2.

Slot Level Progression
Base
2nd
3d8
Psychic
1 target
Slot
3rd
4d8
Psychic
1 target
Slot
4th
5d8
Psychic
1 target
Slot
5th
6d8
Psychic
1 target
Slot
6th
7d8
Psychic
1 target
Slot
7th
8d8
Psychic
1 target
Slot
8th
9d8
Psychic
1 target
Slot
9th
10d8
Psychic
1 target

About Mind Spike

Mind Spike is a Level 2 level spell from the school of Divination.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: The damage increases by 1d8 for each spell slot level above 2.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Divination

Learn more

Divination spells reveal hidden information, predict the future, or detect truths.

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