Spell Reference All Spells

Ice Storm

4th-level · Evocation

Source 5e 2024 Rules

Casting Time
Action
Range
300 feet
Duration
Instantaneous
Components
V, S, M
Material Component

a mitten

Source Information
Combat Reference
Damage
2d10 Bludgeoning / Cold
Saving Throw
Dexterity
Target
1 creature
Description

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.

At Higher Levels

The Bludgeoning damage increases by 1d10 for each spell slot level above 4.

Slot Level Progression
Base
4th
2d10
Bludgeoning / Cold
1 target
Slot
5th
3d10
Bludgeoning / Cold
1 target
Slot
6th
4d10
Bludgeoning / Cold
1 target
Slot
7th
5d10
Bludgeoning / Cold
1 target
Slot
8th
6d10
Bludgeoning / Cold
1 target
Slot
9th
7d10
Bludgeoning / Cold
1 target

About Ice Storm

Ice Storm is a Level 4 level spell from the school of Evocation.

This spell has a casting time of action , and a range of 300.0 ft (91.4 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: The Bludgeoning damage increases by 1d10 for each spell slot level above 4.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

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