Spell Reference All Spells

Hunter's Mark

1st-level · Divination Concentration
Classes Ranger

Source 5e 2024 Rules

Casting Time
Bonus-Action
Range
90 feet
Duration
1 Hour
Components
V
Source Information
Combat Reference
Damage
1d6 Force
Roll
Attack Roll
Target
1 creature
Description

You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.

At Higher Levels

Your Concentration can last longer with a spell slot of level 3–4 (up to 8 hours) or 5+ (up to 24 hours).

Slot Level Progression
Base
1st
1d6
Force
1 target
Slot
3rd
1d6
Force
1 target
8 Hours
Slot
4th
1d6
Force
1 target
Slot
5th
1d6
Force
1 target
24 Hours
Slot
6th
1d6
Force
1 target
Slot
7th
1d6
Force
1 target
Slot
8th
1d6
Force
1 target
Slot
9th
1d6
Force
1 target

About Hunter's Mark

Hunter's Mark is a Level 1 level spell from the school of Divination.

This spell has a casting time of bonus-action , and a range of 90.0 ft (27.4 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: Your Concentration can last longer with a spell slot of level 3–4 (up to 8 hours) or 5+ (up to 24 hours).

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Divination

Learn more

Divination spells reveal hidden information, predict the future, or detect truths.

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