Source: 5e 2024 Rules
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
The damage increases by 1d6 for each spell slot level above 1.
About Ensnaring Strike
Ensnaring Strike is a Level 1 level spell from the school of Conjuration.
This spell has a casting time of bonus-action , and a range of Self . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
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At Higher Levels: The damage increases by 1d6 for each spell slot level above 1.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
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Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Conjuration
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School of Magic: Conjuration
Conjuration spells create objects, creatures, or open portals to other locations.
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