Spell Reference All Spells

Command

1st-level · Enchantment

Source 5e 2024 Rules

Casting Time
Action
Range
60 feet
Duration
Instantaneous
Components
V
Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:

  • Drop. The target drops whatever it is holding and then ends its turn.
  • Flee. The target spends its turn moving away from you by the fastest available means.
  • Grovel. The target has the Prone condition and then ends its turn.
  • Halt. On its turn, the target doesn't move and takes no action or Bonus Action.
At Higher Levels

You can affect one additional creature for each spell slot level above 1.

Slot Level Progression
Base
1st
1 target
Slot
2nd
2 targets
Slot
3rd
3 targets
Slot
4th
4 targets
Slot
5th
5 targets
Slot
6th
6 targets
Slot
7th
7 targets
Slot
8th
8 targets
Slot
9th
9 targets

About Command

Command is a Level 1 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: You can affect one additional creature for each spell slot level above 1.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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