Spell Reference All Spells

Animal Messenger

2nd-level · Enchantment Ritual

Source 5e 2024 Rules

Casting Time
Action
Range
30 feet
Duration
24 Hours
Components
V, S, M
Material Component

a morsel of food

Source Information
Combat Reference
Saving Throw
Charisma
Target
1 creature
Description

A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's Challenge Rating isn't 0, it automatically succeeds). You specify a location you have visited and a recipient who matches a general description, such as "a person dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." You also communicate a message of up to twenty-five words. The Beast travels for the duration toward the specified location, covering about 25 miles per 24 hours or 50 miles if the Beast can fly. When the Beast arrives, it delivers your message to the creature that you described, mimicking your communication. If the Beast doesn't reach its destination before the spell ends, the message is lost, and the Beast returns to where you cast the spell.

At Higher Levels

The spell's duration increases by 48 hours for each spell slot level above 2.

Slot Level Progression
Base
2nd
1 target
Slot
3rd
1 target
72 Hours
Slot
4th
1 target
120 Hours
Slot
5th
1 target
168 Hours
Slot
6th
1 target
216 Hours
Slot
7th
1 target
264 Hours
Slot
8th
1 target
312 Hours
Slot
9th
1 target
360 Hours

About Animal Messenger

Animal Messenger is a Level 2 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: The spell's duration increases by 48 hours for each spell slot level above 2.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Ritual Casting: Can be cast as a ritual without using a spell slot. Takes 10 minutes longer.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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