Spell Reference All Spells

Prismatic Bolt

1st-level · Evocation
Classes Sorcerer

Source Spells That Don't Suck

Casting Time
Action
Range
120 ft
Duration
Instantaneous
Components
V, S
Source Information
Combat Reference
Damage
1d8 Acid / Cold / Fire / Force / Lightning / Poison / Psychic / Thunder
Roll
Attack Roll
Target
1 creature
Description

You send a blast of chaotically shifting energy at one creature within range. Make a ranged spell attack. On a hit, the bolt deals 1d8 damage. The number rolled on the die determines the damage type, additional damage, and additional effects. If you roll more than 1d8 (for instance, on a critical hit or casting at a higher level), you may select which d8 determines the table result.

| 1 | Acid | The target takes 2d4 acid damage immediately, and 3d4 acid damage at the end of its next turn. |
| 2 | Cold | The target takes 2d8 cold damage and has its speed halved until the end of its next turn. |
| 3 | Fire | The target takes 3d6 fire damage. |
| 4 | Force | The target takes 3d4 force damage and is knocked prone if it is Large or smaller. |
| 5 | Lightning | The target takes 1d12 lightning damage and can't take reactions until the start of its next turn. |
| 6 | Poison | The target takes 1d12 poison damage and is poisoned until the end of its next turn. |
| 7 | Psychic | The target takes 2d8 psychic damage and is charmed by you until the end of its next turn. |
| 8 | Thunder | The target takes 2d8 thunder damage and is deafened until the end of its next turn. |

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the initial damage roll increases by 1d8 for each slot level above 1st.

About Prismatic Bolt

Prismatic Bolt is a Level 1 level spell from the school of Evocation.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the initial damage roll increases by 1d8 for each slot level above 1st.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

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