a piece of sea coral and a spiderweb
Source: Spells That Don't Suck
You form a mental connection with another creature. The target must make a Wisdom saving throw modified by its location and your familiarity. The target is aware of the contact and can choose to fail its saving throw.
| Circumstances | Save Modifier |
|---|---|
| On a different plane | +10 |
| Secondhand (you know of the target) | +5 |
| Firsthand (you have met the target) | 0 |
| Familiar (you know the target well) | -5 |
| Within sight or hearing | -5 |
On a failure, you and the target can communicate via the link, and the target recognizes you as a creature it is communicating with. Additionally, you can cast any divination or illusion spell of 4th level or lower that targets a creature on the creature you have linked to, regardless of the spell’s range requirement, such as detect thoughts or major image, but the spell only affects that creature. Finally, you can use your action to use its senses instead of your own until the start of your next turn.
If you cast a spell in this manner, the target may repeat its saving throw against this spell at the end of each of its turns.
About Mind Link
Mind Link is a Level 8 level spell from the school of Enchantment.
This spell has a casting time of action , and a range of anys . It has a duration of Instantaneous.
Casting Tips
1 tips
Casting Tips
Consider these tips when casting this spell:
-
Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
School of Magic: Enchantment
Learn more
School of Magic: Enchantment
Enchantment spells influence or control the minds of others.
Related Spells
Other similar spells you might be interested in