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Imbue Element

3rd-level · Transmutation Concentration

Source Spells That Don't Suck

Casting Time
Action
Range
Touch
Duration
1 Hour
Components
V, S
Source Information
Combat Reference
Damage
1d6
Target
1 object
Description

You touch a melee weapon and enhance it with elemental power. Choose one of the following damage types: acid, cold, fire, or lightning. For the duration, the weapon deals 1d6 bonus damage on a hit, and the weapon’s base damage is changed to the chosen type. In addition, once per round after a creature takes damage from the weapon, it suffers an effect based on the damage type chosen:

  • Acid. The target takes 2d4 acid damage at the end of its next turn.

  • Cold. The target’s speed is halved until the end of its next turn.

  • Fire. The target takes 1d6 additional fire damage.

  • Lightning. The target can’t take reactions until the end of its next turn.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the bonus damage increases by 1d6 for every two slot levels above 3rd.

About Imbue Element

Imbue Element is a Level 3 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of Touch . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bonus damage increases by 1d6 for every two slot levels above 3rd.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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