Source: Spells That Don't Suck
You touch a melee weapon and enhance it with elemental power. Choose one of the following damage types: acid, cold, fire, or lightning. For the duration, the weapon deals 1d6 bonus damage on a hit, and the weapon’s base damage is changed to the chosen type. In addition, once per round after a creature takes damage from the weapon, it suffers an effect based on the damage type chosen:
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Acid. The target takes 2d4 acid damage at the end of its next turn.
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Cold. The target’s speed is halved until the end of its next turn.
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Fire. The target takes 1d6 additional fire damage.
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Lightning. The target can’t take reactions until the end of its next turn.
When you cast this spell using a spell slot of 5th level or higher, the bonus damage increases by 1d6 for every two slot levels above 3rd.
About Imbue Element
Imbue Element is a Level 3 level spell from the school of Transmutation.
This spell has a casting time of action , and a range of Touch . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
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At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bonus damage increases by 1d6 for every two slot levels above 3rd.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
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Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Transmutation
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School of Magic: Transmutation
Transmutation spells change the properties of creatures, objects, or the environment.
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