Spell Reference All Spells

Force Weapon

2nd-level · Transmutation Concentration

Source Spells That Don't Suck

Casting Time
Bonus-Action
Range
Touch
Duration
1 Hour
Components
V, S
Source Information
Combat Reference
Target
1 object
Description

You touch a weapon, imbuing it with magic until the spell ends. A nonmagical weapon becomes magical, and the weapon gains a +1 bonus to attack rolls and deals an extra 1d4 force damage.

A creature wielding an amplified weapon can use a bonus action to make it start or stop glowing. The wielder chooses the color and amount of bright light from a 5-foot radius to a 30-foot radius, with dim light for an additional equal distance.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2 and the force damage increases to 1d6. When you use a spell slot of 6th level or higher, the bonus increases to +3 and the force damage increases to 1d8.

About Force Weapon

Force Weapon is a Level 2 level spell from the school of Transmutation.

This spell has a casting time of bonus-action , and a range of Touch . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2 and the force damage increases to 1d6.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

Related Spells

Other similar spells you might be interested in