Spell Reference All Spells

Eldritch Rift

1st-level · Conjuration
Classes Warlock

Source Spells That Don't Suck

Casting Time
Action
Range
Self (10-foot radius)
Duration
Instantaneous
Components
V, S
Source Information
Combat Reference
Damage
3d4 Necrotic
Saving Throw
Strength
Target
1 creature
Description

You open a momentary portal to an unknowable void, letting eldritch tentacles slip through to tear at your enemies. Each other creature within 10 feet of you must make a Strength saving throw. On a failed save, a target takes 3d4 necrotic damage and is gripped by the tentacles, preventing it from making reactions until the start of its next turn. On a successful save, the target takes half as much damage and instead has disadvantage on opportunity attacks until the start of its next turn.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st, and you can increase the spell’s radius by up to 5 feet for each slot level above 1st.

About Eldritch Rift

Eldritch Rift is a Level 1 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of Self (10-foot radius) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st, and you can increase the spell’s radius by up to 5 feet for each slot level above 1st.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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