Source: Spells That Don't Suck
You open a momentary portal to an unknowable void, letting eldritch tentacles slip through to tear at your enemies. Each other creature within 10 feet of you must make a Strength saving throw. On a failed save, a target takes 3d4 necrotic damage and is gripped by the tentacles, preventing it from making reactions until the start of its next turn. On a successful save, the target takes half as much damage and instead has disadvantage on opportunity attacks until the start of its next turn.
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st, and you can increase the spell’s radius by up to 5 feet for each slot level above 1st.
About Eldritch Rift
Eldritch Rift is a Level 1 level spell from the school of Conjuration.
This spell has a casting time of action , and a range of Self (10-foot radius) . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
-
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st, and you can increase the spell’s radius by up to 5 feet for each slot level above 1st.
Casting Tips
1 tips
Casting Tips
Consider these tips when casting this spell:
-
Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
School of Magic: Conjuration
Learn more
School of Magic: Conjuration
Conjuration spells create objects, creatures, or open portals to other locations.
Related Spells
Other similar spells you might be interested in