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Drink Life

5th-level · Necromancy Concentration

Source Spells That Don't Suck

Casting Time
Action
Range
Self (60-foot radius)
Duration
1 Minute
Components
V, S
Source Information
Combat Reference
Damage
6d8 Necrotic
Saving Throw
Constitution
Target
1 creature
Description

You empower yourself with deathly energies, gaining the ability to harvest life from your foes. When you cast the spell, you extend a black tendril out to one creature you can see within range. The target must make a Constitution saving throw. On a failure, it takes 6d8 necrotic damage and has its speed halved until the start of your next turn. On a success, it takes half as much damage and suffers no other effects. You regain hit points equal to half the damage dealt. Until the spell ends, you can use your action on each of your turns to repeat the effect against a creature within range.

At Higher Levels

When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

About Drink Life

Drink Life is a Level 5 level spell from the school of Necromancy.

This spell has a casting time of action , and a range of Self (60-foot radius) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Necromancy

Learn more

Necromancy spells manipulate life force, death, and the undead.

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