Spell Reference All Spells

Detect Hazards

2nd-level · Divination Concentration

Source Spells That Don't Suck

Casting Time
Action
Range
120 ft
Duration
10 Minutes
Components
V, S
Source Information
Description

You sense the presence of any trap within range. A trap, for the purpose of this spell, includes any object, terrain, or magic that would inflict a sudden or unexpected effect you consider harmful or undesirable. Thus, the spell would sense an area affected by the alarm spell, a spell glyph, a hidden pit trap, or a natural sinkhole, but not a creature lying in ambush.

The spell reveals the general presence and vague direction of a trap within its 120-foot range, but not its specific location. If you come within 15 feet of the trap, you detect its presence exactly, and any ability checks you or your companions make to examine it are made with advantage.

The spell is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

About Detect Hazards

Detect Hazards is a Level 2 level spell from the school of Divination.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Divination

Learn more

Divination spells reveal hidden information, predict the future, or detect truths.

Related Spells

Other similar spells you might be interested in