Source: Spells That Don't Suck
You sense the presence of any trap within range. A trap, for the purpose of this spell, includes any object, terrain, or magic that would inflict a sudden or unexpected effect you consider harmful or undesirable. Thus, the spell would sense an area affected by the alarm spell, a spell glyph, a hidden pit trap, or a natural sinkhole, but not a creature lying in ambush.
The spell reveals the general presence and vague direction of a trap within its 120-foot range, but not its specific location. If you come within 15 feet of the trap, you detect its presence exactly, and any ability checks you or your companions make to examine it are made with advantage.
The spell is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
About Detect Hazards
Detect Hazards is a Level 2 level spell from the school of Divination.
This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
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Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Divination
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School of Magic: Divination
Divination spells reveal hidden information, predict the future, or detect truths.
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