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Adaptation

2nd-level · Transmutation

Source Spells That Don't Suck

Casting Time
Action
Range
Touch
Duration
1 Hour
Components
V, S
Source Information
Combat Reference
Roll
Attack Roll
Target
1 creature
Description

You touch a creature, modifying it for a specific environment. The target chooses one of the following options for the duration. It can end one option as an action to gain the benefits of a different one. The spell ends if you cast it again or dismiss it as an action.

  • The creature grows gills and webbing between its digits. It can breathe underwater and gains a swimming speed equal to its walking speed.

  • The creature grows a membrane between its limbs. When the creature falls, it can use its reaction to subtract up to 100 feet from the fall when calculating falling damage and can glide horizontally a number of feet equal to its walking speed.

  • The creature grows a prehensile tail. The tail has a 5-foot reach and can lift a number of pounds equal to five times the creature’s Strength score. It can grasp, lift, drop, hold, push, or pull an object or a creature, open or close a door or a container, grapple someone, or make an unarmed strike.

  • The creature’s appearance changes. For the duration, it can use an action to change its height, weight, facial features, voice, hair length and coloration, and distinguishing characteristics. It cannot change its size or number of limbs.

  • The creature grows a natural weapon. Unarmed strikes with the weapon deal 1d6 bludgeoning, piercing, or slashing damage as appropriate. The natural weapon is magical and has a +1 bonus to its attack and damage rolls.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the natural weapon’s bonus increases to +2. When you use a spell slot of 6th level or higher, the natural weapon’s bonus increases to +3. Additionally, the target can select one additional option for every two slot levels above 2nd.

Slot Level Progression
Base
2nd
1 target
Slot
4th
1 target
Natural weapon bonus increases to +2. Target can select 1 a…
Slot
5th
1 target
Natural weapon bonus increases to +2. Target can select 1 a…
Slot
6th
1 target
Natural weapon bonus increases to +3. Target can select 2 a…
Slot
7th
1 target
Natural weapon bonus increases to +3. Target can select 2 a…
Slot
8th
1 target
Natural weapon bonus increases to +3. Target can select 3 a…
Slot
9th
1 target
Natural weapon bonus increases to +3. Target can select 3 a…

About Adaptation

Adaptation is a Level 2 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of Touch . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the natural weapon’s bonus increases to +2.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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