Spell Reference All Spells

Ray of Sickness

1st-level · Necromancy

Source Open5e Originals

Casting Time
Action
Range
60 feet
Duration
Instantaneous
Components
V, S
Source Information
Combat Reference
Damage
2d8 Poison
Saving Throw
Constitution
Roll
Attack Roll
Target
1 creature
Description

A ray of green light appears at your fingertip, arcing towards a target within range.

Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

(This Open5e spell replaces a like-named non-SRD spell from an official source.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Slot Level Progression
Base
1st
2d8
Poison
1 target
Slot
2nd
3d8
Poison
1 target
Slot
3rd
4d8
Poison
1 target
Slot
4th
5d8
Poison
1 target
Slot
5th
6d8
Poison
1 target
Slot
6th
7d8
Poison
1 target
Slot
7th
8d8
Poison
1 target
Slot
8th
9d8
Poison
1 target
Slot
9th
10d8
Poison
1 target

About Ray of Sickness

Ray of Sickness is a Level 1 level spell from the school of Necromancy.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Necromancy

Learn more

Necromancy spells manipulate life force, death, and the undead.

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