Spell Reference All Spells

Vomit Tentacles

2nd-level · Transmutation

Source Deep Magic for 5th Edition

Casting Time
Action
Range
Self
Duration
5 Rounds
Components
V, S, M
Material Component

a piece of a tentacle

Source Information
Combat Reference
Roll
Attack Roll
Target
1 creature
Description

Your jaws distend and dozens of thin, slimy tentacles emerge from your mouth to grasp and bind your opponents. Make a melee spell attack against a foe within 15 feet of you. On a hit, the target takes bludgeoning damage equal to 2d6 + your Strength modifier and is grappled (escape DC equal to your spell save DC). Until this grapple ends, the target is restrained and it takes the same damage at the start of each of your turns. You can grapple only one creature at a time.

The Armor Class of the tentacles is equal to yours. If they take slashing damage equal to 5 + your Constitution modifier from a single attack, enough tentacles are severed to enable a grappled creature to escape. Severed tentacles are replaced by new ones at the start of your turn. Damage dealt to the tentacles doesn’t affect your hit points.

While the spell is in effect, you are incapable of speech and can’t cast spells that have verbal components.

About Vomit Tentacles

Vomit Tentacles is a Level 2 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of Self . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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