Spell Reference All Spells

Void Rift

9th-level · Evocation Concentration

Source Deep Magic for 5th Edition

Casting Time
Action
Range
300 feet
Duration
1 Minute
Components
V, S, M
Material Component

a black opal worth 500 gp, carved with a Void glyph

Source Information
Combat Reference
Damage
8d10 Necrotic
Saving Throw
Strength
Target
1 point
Area
10-ft. sphere
Description

You speak a hideous string of Void Speech that leaves your mouth bloodied, causing a rift into nothingness to tear open. The rift takes the form of a 10-foot-radius sphere, and it forms around a point you can see within range. The area within 40 feet of the sphere’s outer edge becomes difficult terrain as the Void tries to draw everything into itself. A creature that starts its turn within 40 feet of the sphere or that enters that area for the first time on its turn must succeed on a Strength saving throw or be pulled 15 feet toward the rift. A creature that starts its turn in the rift or that comes into contact with it for the first time on its turn takes 8d10 necrotic damage. Creatures inside the rift are blinded and deafened. Unattended objects within 40 feet of the rift are drawn 15 feet toward it at the start of your turn, and they take damage as creatures if they come into contact with it.

While concentrating on the spell, you take 2d6 necrotic damage at the end of each of your turns.

About Void Rift

Void Rift is a Level 9 level spell from the school of Evocation.

This spell has a casting time of action , and a range of 300.0 ft (91.4 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

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