Spell Reference All Spells

Treasure Chasm

2nd-level · Enchantment Concentration

Source Deep Magic for 5th Edition

Casting Time
Action
Range
100 feet
Duration
1 Minute
Components
V, S, M
Material Component

a gold coin

Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

You cause the glint of a golden coin to haze over the vision of one creature in range. The target creature must make a Wisdom saving throw. If it fails, it sees a gorge, trench, or other hole in the ground, at a spot within range chosen by you, which is filled with gold and treasure. On its next turn, the creature must move toward that spot. When it reaches the spot, it becomes incapacitated, as it devotes all its attention to scooping imaginary treasure into its pockets or a pouch.

An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the creature takes damage from you or one of your allies.

Creatures with the dragon type have disadvantage on the initial saving throw but have advantage on saving throws against this spell made after reaching the designated spot.

About Treasure Chasm

Treasure Chasm is a Level 2 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 100.0 ft (30.5 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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