Spell Reference All Spells

Time Jump

8th-level · Transmutation

Source Deep Magic for 5th Edition

Casting Time
Action
Range
Touch
Duration
Instantaneous
Components
V, S
Source Information
Combat Reference
Saving Throw
Constitution
Target
1 creature
Description

You touch a construct and throw it forward in time if it fails a Constitution saving throw. The construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.

About Time Jump

Time Jump is a Level 8 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of Touch . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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