Spell Reference All Spells

Spinning Axes

4th-level · Evocation

Source Deep Magic for 5th Edition

Casting Time
Action
Range
Self
Duration
Instantaneous
Components
V, S, M
Material Component

an iron ring

Source Information
Combat Reference
Damage
5d8 Force
Saving Throw
Dexterity
Target
1 creature
Description

Spinning axes made of luminous force burst out from you to strike all creatures within 10 feet of you. Each of those creatures takes 5d8 force damage, or half the damage with a successful Dexterity saving throw. Creatures damaged by this spell that aren’t undead or constructs begin bleeding. A bleeding creature takes 2d6 necrotic damage at the end of each of its turns for 1 minute. A creature can stop the bleeding for itself or another creature by using an action to make a successful Wisdom (Medicine) check against your spell save DC or by applying any amount of magical healing.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

Slot Level Progression
Base
4th
5d8
Force
1 target
Slot
5th
6d8
Force
1 target
Slot
6th
7d8
Force
1 target
Slot
7th
8d8
Force
1 target
Slot
8th
9d8
Force
1 target
Slot
9th
10d8
Force
1 target

About Spinning Axes

Spinning Axes is a Level 4 level spell from the school of Evocation.

This spell has a casting time of action , and a range of Self . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

Related Spells

Other similar spells you might be interested in