Spell Reference All Spells

Spin

2nd-level · Enchantment

Source Deep Magic for 5th Edition

Casting Time
Action
Range
60 feet
Duration
1 Minute
Components
V, S
Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

You designate a creature you can see within range and tell it to spin. The creature can resist this command with a successful Wisdom saving throw. On a failed save, the creature spins in place for the duration of the spell. A spinning creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that has spun for 1 round or longer becomes dizzy and has disadvantage on attack rolls and ability checks until 1 round after it stops spinning.

About Spin

Spin is a Level 2 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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