Spell Reference All Spells

Shiver

Cantrip · Evocation

Source Deep Magic for 5th Edition

Casting Time
Action
Range
30 feet
Duration
1 Round
Components
V, S, M
Material Component

humanoid tooth

Source Information
Combat Reference
Saving Throw
Constitution
Target
1 creature
Description

You fill a humanoid creature with such cold that its teeth begin to chatter and its body shakes uncontrollably. Roll 5d8; the total is the maximum hit points of a creature this spell can affect. The affected creature must succeed on a Constitution saving throw, or it cannot cast a spell or load a missile weapon until the end of your next turn. Once a creature has been affected by this spell, it is immune to further castings of this spell for 24 hours.

At Higher Levels

The maximum hit points you can affect increases by 4d8 when you reach 5th level (9d8), 11th level (13d8), and 17th level (17d8).

About Shiver

Shiver is a Cantrip level spell from the school of Evocation.

This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Perfect for roleplay moments and minor magical effects. Can be used repeatedly without spell slot expenditure.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

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