Spell Reference All Spells

Searing Sun

4th-level · Transmutation Concentration

Source Deep Magic for 5th Edition

Casting Time
Action
Range
200 feet
Duration
1 Minute
Components
V, S, M
Material Component

a magnifying lens

Source Information
Combat Reference
Damage
5d8 Fire
Saving Throw
Constitution
Target
1 area
Description

This spell intensifies the light and heat of the sun, so that it burns exposed flesh. You must be able to see the sun when you cast the spell. The searing sunlight affects a cylindrical area 50 feet in radius and 200 feet high, centered on the a point within range. Each creature that starts its turn in that area takes 5d8 fire damage, or half the damage with a successful Constitution saving throw. A creature that’s shaded by a solid object —such as an awning, a building, or an overhanging boulder— has advantage on the saving throw. On your turn, you can use an action to move the center of the cylinder up to 20 feet along the ground in any direction.

About Searing Sun

Searing Sun is a Level 4 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of 200.0 ft (61 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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