Spell Reference All Spells

Mire

3rd-level · Transmutation

Source Deep Magic for 5th Edition

Casting Time
Action
Range
100 feet
Duration
1 Hour
Components
V, S, M
Material Component

a vial of sand mixed with water

Source Information
Combat Reference
Saving Throw
Strength
Target
1 creature
Description

When you cast mire, you create a 10-foot-diameter pit of quicksand, sticky mud, or a similar dangerous natural hazard suited to the region. A creature that’s in the area when the spell is cast or that enters the affected area must make a successful Strength saving throw or sink up to its waist and be restrained by the mire. From that point on, the mire acts as quicksand, but the DC for Strength checks to escape from the quicksand is equal to your spell save DC. A creature outside the mire trying to pull another creature free receives a +5 bonus on its Strength check.

About Mire

Mire is a Level 3 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of 100.0 ft (30.5 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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