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Green Decay

4th-level · Necromancy Ritual Concentration

Source Deep Magic for 5th Edition

Casting Time
Action
Range
Touch
Duration
1 Hour
Components
V, S
Source Information
Combat Reference
Damage
1d6 Necrotic
Saving Throw
Constitution
Roll
Attack Roll
Target
1 creature
Description

Your touch inflicts a nauseating, alien rot. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with the supernatural disease green decay (see below), and creatures within 15 feet of the target who can see it must make a successful Constitution saving throw or become poisoned until the end of their next turn.

You lose concentration on this spell if you can’t see the target at the end of your turn.

Green Decay. The flesh of a creature that has this disease is slowly consumed by a virulent extraterrestrial fungus. While the disease persists, the creature has disadvantage on Charisma and Wisdom checks and on Wisdom saving throws, and it has vulnerability to acid, fire, and necrotic damage. An affected creature must make a Constitution saving throw at the end of each of its turns. On a failed save, the creature takes 1d6 necrotic damage, and its hit point maximum is reduced by an amount equal to the necrotic damage taken. If the creature gets three successes on these saving throws before it gets three failures, the disease ends immediately (but the damage and the hit point maximum reduction remain in effect). If the creature gets three failures on these saving throws before it gets three successes, the disease lasts for the duration of the spell, and no further saving throws are allowed.

About Green Decay

Green Decay is a Level 4 level spell from the school of Necromancy.

This spell has a casting time of action , and a range of Touch . It has a duration of Instantaneous.

Casting Tips

3 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
  • Ritual Casting: Can be cast as a ritual without using a spell slot. Takes 10 minutes longer.

School of Magic: Necromancy

Learn more

Necromancy spells manipulate life force, death, and the undead.

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