Spell Reference All Spells

Greater Maze

9th-level · Conjuration Concentration

Source Deep Magic for 5th Edition

Casting Time
Action
Range
60 feet
Duration
10 Minutes
Components
V, S
Source Information
Combat Reference
Damage
4d6 Psychic
Saving Throw
Dexterity
Target
1 creature
Description

This spell functions as maze, but the target must make a Dexterity saving throw each time it starts its turn in the maze. The target takes 4d6 psychic damage on a failed save, or half as much damage on a success.

Escaping this maze is especially difficult. To do so, the target must use an action to make a DC 20 Intelligence check. It escapes when it makes its second successful check.

About Greater Maze

Greater Maze is a Level 9 level spell from the school of Conjuration.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Conjuration

Learn more

Conjuration spells create objects, creatures, or open portals to other locations.

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