Spell Reference All Spells

Feather Travel

2nd-level · Transmutation Concentration

Source Deep Magic for 5th Edition

Casting Time
Action
Range
Touch
Duration
1 Hour
Components
V, M
Material Component

a feather

Source Information
Combat Reference
Target
1 creature
Description

The target of feather travel (along with its clothing and other gear) transforms into a feather and drifts on the wind. The drifting creature has a limited ability to control its travel. It can move only in the direction the wind is blowing and at the speed of the wind. It can, however, shift up, down, or sideways 5 feet per round as if caught by a gust, allowing the creature to aim for an open window or doorway, to avoid a flame, or to steer around an animal or another creature. When the spell ends, the feather settles gently to the ground and transforms back into the original creature.

At Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, two additional creatures can be transformed per slot level above 2nd.

About Feather Travel

Feather Travel is a Level 2 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of Touch . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, two additional creatures can be transformed per slot level above 2nd.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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