Spell Reference All Spells

Evercold

4th-level · Necromancy

Source Deep Magic for 5th Edition

Casting Time
Action
Range
30 feet
Duration
Until Dispelled
Components
V, S, M
Material Component

an insect that froze to death

Source Information
Combat Reference
Saving Throw
Wisdom
Target
1 creature
Description

You target a creature within the spell’s range, and that creature must make a successful Wisdom saving throw or take 1d6 cold damage. In addition, the target is cursed to feel as if it’s exposed to extreme cold. For the duration of evercold, the target must make a successful DC 10 Constitution saving throw at the end of each hour or gain one level of exhaustion. The target has advantage on the hourly saving throws if wearing suitable cold-weather clothing, but it has disadvantage on saving throws against other spells and magic that deal cold damage (regardless of its clothing) for the spell’s duration.

The spell can be ended by its caster or by dispel magic or remove curse.

About Evercold

Evercold is a Level 4 level spell from the school of Necromancy.

This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Necromancy

Learn more

Necromancy spells manipulate life force, death, and the undead.

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