Spell Reference All Spells

Encroaching Shadows

6th-level · Illusion Ritual

Source Deep Magic for 5th Edition

Casting Time
1 Hour
Range
150 feet
Duration
12 Hours
Components
V, S, M
Material Component

a drop of blood smeared on a silver rod worth 100 gp

Source Information
Combat Reference
Target
1 area
Description

You cause menacing shadows to invade an area 200 feet on a side and 50 feet high, centered on a point within range. Illumination in the area drops one step (from bright light to dim, or from dim light to darkness). Any spell that creates light in the area that is cast using a lower-level spell slot than was used to cast encroaching shadows is dispelled, and a spell that creates light doesn’t function in the area if that spell is cast using a spell slot of 5th level or lower. Nonmagical effects can’t increase the level of illumination in the affected area.

A spell that creates darkness or shadow takes effect in the area as if the spell slot expended was one level higher than the spell slot actually used.

At Higher Levels

When you cast this spell using a spell slot of 7th level or higher, the effect lasts for an additional 12 hours for each slot level above 6th.

Ritual Focus. If you expend your ritual focus, the spell’s duration increases by 12 hours, and it cannot be dispelled by a spell that creates light, even if that spell is cast using a higher-level spell slot.

Slot Level Progression
Base
6th
1 target
Slot
7th
1 target
24 Hours
Slot
8th
1 target
36 Hours
Slot
9th
1 target
48 Hours

About Encroaching Shadows

Encroaching Shadows is a Level 6 level spell from the school of Illusion.

This spell has a casting time of 1hour , and a range of 150.0 ft (45.7 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the effect lasts for an additional 12 hours for each slot level above 6th.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Ritual Casting: Can be cast as a ritual without using a spell slot. Takes 10 minutes longer.

School of Magic: Illusion

Learn more

Illusion spells deceive the senses or mind, creating false images or hiding reality.

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