a small piece of flotsam or seaweed
Source: Deep Magic for 5th Edition
You cause a creature's lungs to fill with seawater. Unless the target makes a successful Constitution saving throw, it immediately begins suffocating. A suffocating creature can’t speak or perform verbal spell components. It can hold its breath, and thereafter can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round), after which it drops to 0 hit points and is dying. Huge or larger creatures are unaffected, as are creatures that can breathe water or that don’t require air.
A suffocating (not dying) creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
NOTE: Midgard Heroes Handbook has a very different drown-heroes-handbook/drown spell.
About Drown
Drown is a Level 3 level spell from the school of Evocation.
This spell has a casting time of action , and a range of 90.0 ft (27.4 m) . It has a duration of Instantaneous.
Spell Details
Complete details
Spell Details
Complete details about this spell:
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At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Casting Tips
1 tips
Casting Tips
Consider these tips when casting this spell:
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Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
School of Magic: Evocation
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School of Magic: Evocation
Evocation spells manipulate magical energy to produce destructive or constructive effects.
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