Spell Reference All Spells

Bloody Smite

1st-level · Necromancy Concentration

Source Deep Magic for 5th Edition

Casting Time
Bonus-Action
Range
Self
Duration
1 Minute
Components
V
Source Information
Combat Reference
Damage
1d6 Necrotic
Saving Throw
Constitution
Target
1 creature
Description

The next time during the spell’s duration that you hit a creature with a melee weapon attack, your weapon pulses with a dull red light, and the attack deals an extra 1d6 necrotic damage to the target. Until the spell ends, the target must make a Constitution saving throw at the start of each of its turns. On a failed save, it takes 1d6 necrotic damage, it bleeds profusely from the mouth, and it can’t speak intelligibly or cast spells that have a verbal component. On a successful save, the spell ends. If the target or an ally within 5 feet of it uses an action to tend the wound and makes a successful Wisdom (Medicine) check against your spell save DC, or if the target receives magical healing, the spell ends.

About Bloody Smite

Bloody Smite is a Level 1 level spell from the school of Necromancy.

This spell has a casting time of bonus-action , and a range of Self . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Necromancy

Learn more

Necromancy spells manipulate life force, death, and the undead.

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