Spell Reference All Spells

Blood Lure

2nd-level · Enchantment

Source Deep Magic for 5th Edition

Casting Time
Action
Range
10 feet
Duration
1 Minute
Components
V, S, M
Material Component

a container or pool of blood

Source Information
Combat Reference
Saving Throw
Charisma
Target
1 point
Description

You point at any location (a jar, a bowl, even a puddle) within range that contains at least a pint of blood. Each creature that feeds on blood and is within 60 feet of that location must make a Charisma saving throw. (This includes undead, such as vampires.) A creature that has Keen Smell or any similar scent-boosting ability has disadvantage on the saving throw, while undead have advantage on the saving throw. On a failed save, the creature is attracted to the blood and must move toward it unless impeded.

Once an affected creature reaches the blood, it tries to consume it, foregoing all other actions while the blood is present. A successful attack against an affected creature ends the effect, as does the consumption of the blood, which requires an action by an affected creature.

About Blood Lure

Blood Lure is a Level 2 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 10.0 ft (3 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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