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Avronin’s Astral Assembly

6th-level · Necromancy Ritual Concentration

Source Deep Magic for 5th Edition

Casting Time
10 Minutes
Range
Unlimited
Duration
1 Hour
Components
V, M
Material Component

a spool of fine copper wire and a gem worth at least 100 gp for each target

100.00 gp
Source Information
Combat Reference
Target
1 creature
Description

You alert a number of creatures that you are familiar with, up to your spellcasting ability modifier (minimum of 1), of your intent to communicate with them through spiritual projection. The invitation can extend any distance and even cross to other planes of existence. Once notified, the creatures can choose to accept this communication at any time during the duration of the spell.

When a creature accepts, its spirit is projected into one of the gems used in casting the spell. The material body it leaves behind falls unconscious and doesn't need food or air. The creature's consciousness is present in the room with you, and its normal form appears as an astral projection within 5 feet of the gem its spirit occupies. You can see and hear all the creatures who have joined in the assembly, and they can see and hear you and each other as if they were present (which they are, astrally). They can't interact with anything physically.

A creature can end the spell's effect on itself voluntarily at any time, as can you. When the effect ends or the duration expires, a creature's spirit returns to its body and it regains consciousness. A creature that withdraws voluntarily from the assembly can't rejoin it even if the spell is still active. If a gem is broken while occupied by a creature's astral self, the spirit in the gem returns to its body and the creature suffers two levels of exhaustion.

About Avronin’s Astral Assembly

Avronin’s Astral Assembly is a Level 6 level spell from the school of Necromancy.

This spell has a casting time of 10minutes , and a range of Unlimited . It has a duration of Instantaneous.

Casting Tips

3 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
  • Ritual Casting: Can be cast as a ritual without using a spell slot. Takes 10 minutes longer.

School of Magic: Necromancy

Learn more

Necromancy spells manipulate life force, death, and the undead.

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