Source: Deep Magic for 5th Edition
You cause a creature within range to believe its allies have been banished to a different realm. The target must succeed on a Wisdom saving throw, or it treats its allies as if they were invisible and silenced. The affected creature cannot target, perceive, or otherwise interact with its allies for the duration of the spell. If one of its allies hits it with a melee attack, the affected creature can make another Wisdom saving throw. On a successful save, the spell ends.
About Alone
Alone is a Level 3 level spell from the school of Enchantment.
This spell has a casting time of action , and a range of 30.0 ft (9.1 m) . It has a duration of Instantaneous.
Casting Tips
2 tips
Casting Tips
Consider these tips when casting this spell:
-
Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
-
Concentration: Requires concentration. Maintain focus to sustain the spell's effect.
School of Magic: Enchantment
Learn more
School of Magic: Enchantment
Enchantment spells influence or control the minds of others.
Related Spells
Other similar spells you might be interested in