Spell Reference All Spells

Whirlwind Kick

3rd-level · Transmutation

Source Adventurer's Guide

Casting Time
Action
Range
Self
Duration
Instantaneous
Components
V, S
Source Information
Combat Reference
Saving Throw
Dexterity
Roll
Attack Roll
Target
1 creature
Description

You must be able to move in order to cast this spell. You leap into the air and spin like a tornado, striking foes all around you with supernatural force as you fly up to 60 feet in a straight line. Your movement (which does not provoke attacks of opportunity) must end on a surface that can support your weight or you fall as normal.

As part of the casting of this spell, make a melee spell attack against any number of creatures in the area. On a hit, you deal your unarmed strike damage plus 2d6 thunder damage. In addition, creatures in the area make a Dexterity saving throw or are either pulled 10 feet closer to you or pushed 10 feet away (your choice).

At Higher Levels

The extra thunder damage increases by 1d6 for each slot level above 3rd.

About Whirlwind Kick

Whirlwind Kick is a Level 3 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of Self . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: The extra thunder damage increases by 1d6 for each slot level above 3rd.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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