Spell Reference All Spells

Sunbeam

6th-level · Evocation Concentration

Source Adventurer's Guide

Casting Time
Action
Range
Self
Duration
1 Minute
Components
V, S, M
Source Information
Combat Reference
Damage
6d8 Radiant
Target
1 creature
Description

Oozes and undead have disadvantage on saving throws made to resist this spell. A beam of radiant sunlight streaks from your hand. Each creature in the area takes 6d8 radiant damage and is blinded for 1 round.

Until the spell ends, you can use an action on subsequent turns to create a new beam of sunlight and a mote of brilliant radiance lingers on your hand, shedding bright light in a 30-foot radius and dim light an additional 30 feet. This light is sunlight.

At Higher Levels

When using an 8th-level spell slot the damage increases by 1d8.

Slot Level Progression
Base
6th
6d8
Radiant
1 target
Slot
7th
7d8
Radiant
1 target
Slot
8th
8d8
Radiant
1 target
Slot
9th
9d8
Radiant
1 target

About Sunbeam

Sunbeam is a Level 6 level spell from the school of Evocation.

This spell has a casting time of action , and a range of Self . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When using an 8th-level spell slot the damage increases by 1d8.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Evocation

Learn more

Evocation spells manipulate magical energy to produce destructive or constructive effects.

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