Spell Reference All Spells

Spike Growth

2nd-level · Transmutation Concentration

Source Adventurer's Guide

Casting Time
Action
Range
120 feet
Duration
10 Minutes
Components
V, S, M
Source Information
Combat Reference
Damage
2d4 Piercing
Target
1 area
Description

You cause sharp spikes and thorns to sprout in the area, making it difficult terrain. When a creature enters or moves within the area, it takes 2d4 piercing damage for every 5 feet it travels.

Your magic causes the ground to look natural. A creature that can't see the area when the spell is cast can spot the hazardous terrain just before entering it by making a Perception check against your spell save DC.

About Spike Growth

Spike Growth is a Level 2 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of 120.0 ft (36.6 m) . It has a duration of Instantaneous.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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