Spell Reference All Spells

Poison Skin

3rd-level · Abjuration Concentration

Source Adventurer's Guide

Casting Time
Action
Range
Touch
Duration
10 Minutes
Components
V, S, M
Source Information
Combat Reference
Damage
1d6 Poison
Saving Throw
Constitution
Target
1 creature
Description

The target becomes poisonous to the touch. Until the spell ends, whenever a creature within 5 feet of the target damages the target with a melee weapon attack, the creature makes a Constitution saving throw. On a failed save, the creature becomes poisoned and takes 1d6 ongoing poison damage.

A poisoned creature can make a Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.

The target of the spell also becomes bright and multicolored like a poisonous dart frog, giving it disadvantage on Dexterity (Stealth) checks.

At Higher Levels

The target's skin is also covered in mucus, giving it advantage on saving throws and checks made to resist being grappled or restrained. In addition, the damage increases by 1d6 for each slot level above 3rd.

Slot Level Progression
Base
3rd
1d6
Poison
1 target
Slot
4th
2d6
Poison
1 target
Slot
5th
3d6
Poison
1 target
Slot
6th
4d6
Poison
1 target
Slot
7th
5d6
Poison
1 target
Slot
8th
6d6
Poison
1 target
Slot
9th
7d6
Poison
1 target

About Poison Skin

Poison Skin is a Level 3 level spell from the school of Abjuration.

This spell has a casting time of action , and a range of Touch . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: The target's skin is also covered in mucus, giving it advantage on saving throws and checks made to resist being grappled or restrained.

Casting Tips

2 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.
  • Concentration: Requires concentration. Maintain focus to sustain the spell's effect.

School of Magic: Abjuration

Learn more

Abjuration spells are protective, warding off harm or blocking magical effects.

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