Spell Reference All Spells

Glyph of Warding

3rd-level · Abjuration

Source Adventurer's Guide

Casting Time
1 Hour
Range
Touch
Duration
Permanent
Components
V, S, M
Source Information
Combat Reference
Saving Throw
Dexterity
Target
1 creature
Area
20-ft. sphere
Description

You trace a glyph on the target. If the glyph is moved more than 10 feet from its original position, or if it comes within 20 feet of another glyph that you have cast, the spell ends. Finding the Tiny glyph requires an Investigation check against your spell save DC.

Describe the actions a creature must perform to trigger the spell, such as approaching within a certain distance, opening or touching the object the glyph is inscribed on, or seeing or reading the glyph. The creature must have a clear path to the glyph to trigger it. You can specify certain creatures which don't trigger the spell, such as those with a certain appearance or those who speak a certain phrase. Once the glyph is triggered, the spell ends.

When you cast the spell, choose Explosive Runes or Spell Glyph.

  • Explosive Runes: When triggered, the glyph explodes. Creatures in a 20-foot radius sphere make a Dexterity saving throw or take 5d8 acid, cold, fire, lightning, or thunder damage (your choice when you cast the spell), or half damage on a successful save. The explosion spreads around corners.
  • Spell Glyph: You store a spell of 3rd-level or lower as part of creating the glyph, expending its spell slot. The stored spell must target a single creature or area with a non-beneficial effect and it is cast when the glyph is triggered. A spell that targets a creature targets the triggering creature. A spell with an area is centered on the targeting creature. A creation or conjuration spell affects an area next to that creature, and targets it with any harmful effects. Spells requiring concentration last for their full duration.
At Higher Levels

The cost of the material component increases by 200 gold for each slot level above 3rd. For Explosive Runes, the damage increases by 1d8 for each slot level above 3rd, and for Spell Glyph you can store a spell of up to the same level as the spell slot used to cast glyph of warding.

About Glyph of Warding

Glyph of Warding is a Level 3 level spell from the school of Abjuration.

This spell has a casting time of 1hour , and a range of Touch . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: The cost of the material component increases by 200 gold for each slot level above 3rd.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Mid-tier spell with significant tactical impact. Great for resource management challenges.

School of Magic: Abjuration

Learn more

Abjuration spells are protective, warding off harm or blocking magical effects.

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