Spell Reference All Spells

Command

1st-level · Enchantment

Source Adventurer's Guide

Casting Time
Action
Range
60 feet
Duration
1 Round
Components
V
Source Information
Combat Reference
Target
1 creature
Description

You only require line of sight to the target (not line of effect). On its next turn the target follows a one-word command of your choosing. The spell fails if the target is undead, if it does not understand your command, or if the command is immediately harmful to it.

Below are example commands, but at the Narrator's discretion you may give any one-word command.

  • Approach/Come/Here: The target uses its action to take the Dash action and move toward you by the shortest route, ending its turn if it reaches within 5 feet of you.
  • Bow/Grovel/Kneel: The target falls prone and ends its turn.
  • Drop: The target drops anything it is holding and ends its turn.
  • Flee/Run: The target uses its action to Dash and moves away from you as far as it can.
  • Halt: The target remains where it is and takes no actions. A flying creature that cannot hover moves the minimum distance needed to remain aloft.
At Higher Levels

For each slot level above 1st, you affect one additional target that is within 30 feet of other targets.

Slot Level Progression
Base
1st
1 target
Slot
2nd
2 targets
Slot
3rd
3 targets
Slot
4th
4 targets
Slot
5th
5 targets
Slot
6th
6 targets
Slot
7th
7 targets
Slot
8th
8 targets
Slot
9th
9 targets

About Command

Command is a Level 1 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: For each slot level above 1st, you affect one additional target that is within 30 feet of other targets.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: Ideal for low-level encounters and utility situations. Consider environmental interactions for creative problem-solving.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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