A monster that wears armor or carries a shield has an Armor Class (AC) that takes its armor, shield, and Dexterity into account. Otherwise, a monster’s AC is based on its Dexterity modifier and natural armor, if any. If a monster has natural armor, wears armor, or carries a shield, this is noted in parentheses after its AC value.
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Size
A monster can be Tiny, Small, Medium, Large, Huge, or Gargantuan. The Size Categories table shows how much space a …
Modifying Creatures
Despite the versatile collection of monsters in this book, you might be at a loss when it comes to finding …
Type
A monster’s type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game …
Tags
A monster might have one or more tags appended to its type, in parentheses. For example, an orc has the …
Alignment
A monster’s alignment provides a clue to its disposition and how it behaves in a roleplaying or combat situation. For …